Stop light flow combining colours

Thanks to @wow13524 and @ExistingDragon for helping.

As the title suggests I’m trying to stop PointLights of different colours combining through parts.

As shown, i’ve put a red room next to a blue room and it’s created a pink colour and from the outside it looks ridiculous.
image

If anyone knows how, please reply!

It may help to turn on the shadows for the light. It should prevent the light to go through parts.

The shadows can be turned on under the light properties.


It’s still showing even though I enabled shadows

Try to reduce the light range and adjust the brigtness

Alright I’ve simply decided that I’m going to have an ambience of light in the rooms, none of them work unless someone suggests something else.

Lighting voxels are 4x4x4 studs, so the only true way to stop this is to make the wall at least 4 studs thick and perfectly occupying a voxel (position on xyz should be a multiple of 4 +/-2 on all axes). This would stop the light from bleeding completely but obviously doesnt look good in all cases.