Stop LinearVelocity Turning Character

For some reason the LinearVelocity for my dash script turns the character over time. The player travels in the right direction but the orientation of the character swerves, usually to the right. I reduced this by making everything massless except for the baisic rig parts, and used code in the command bar to loop through and confirm that no armour or accesories have massless disabled.

I similar post solved this by making their tool massless but I have no tool equipped and this still happens. I disabled the dash animation but same result, though I’m not sure if the animation would have an effect. There was a vectorforce to cancel out gravity but disabling that didn’t affect it so that’s not the issue.

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Couldn’t you just Disable the LinearVelocity?

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I think you misunderstand

I need it for my dash script…

Uh by “dash” i mean it propells the player forward