The title says it all, my placement system, clips through the world and im not sure how to stop it from doing that
local WorldPoint = function()
local startCFrame = CFrame.new(0, 0, -ReplicatedDistance)
local worldScreenPoint = CurrentCamera.CFrame:ToWorldSpace(startCFrame)
return worldScreenPoint;
end
local updateViewmodel = function()
if ReplicatedModel then
local ReplicatedCFrame = WorldPoint()
local EndReplicatedCFrame = ReplicatedCFrame * CFrame.Angles(ReplicatedIncrementX, 0, ReplicatedIncrementZ)
local MoveObject = TweenService:Create(ReplicatedModel.PrimaryPart, TweenInfo.new(.35, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {CFrame = EndReplicatedCFrame})
local Raycast = workspace:Raycast(WorldPoint().Position, CurrentCamera.CFrame.LookVector * 10)
ReplicatedModel.PrimaryPart.Anchored = true
MoveObject:Play()
end
end