Stop RightGrip from being created without changing name from "Handle"

Is there a way to stop the RightGrip from being added to the Right Arm without changing the name of “Handle”? WaitForChild or checking with RenderStepped and destroy works but there is still a split second where you can see the grip positioning of the animated handle.

Also, I can’t really change the name of the Handle because the tool is animated with the name “Handle”.

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No way to prevent RightGrip being added and no method available that can get rid of it without a split second delay. You require that delay as well: attempting to remove it immediately, such as through ChildAdded, will run you into a race condition and it will not be removed.

There is one way you can salvage this problem. Find a way to export your animation as keyframes and poses. If you can’t do that through the default animation editor, use another editor like Moon Animation Suite and import your animation, then export it back out and it will appear as raw animation objects.

Example keyframe hierarchy using a Roblox animation:

Run through it and replace all instances of the name Handle with some other part name of your choice and upload it over the original animation you uploaded. Give it a test to see if it works.

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