I’m making a game similar to the game you’ve seen on Wii Play:
But I’m thinking about potential exploiters.
I have a RemoteEvent that deals with the
Mouse.Target of a player - this is to allow players to gain points if they hit the right targets, and lose points if they hit the wrong ones. However, if I understand correctly, exploiters can just change the Mouse.Target to always send info saying that they clicked the correct targets, and never the incorrect ones.
Is there an effective way to make sure exploiters cannot change the Mouse.Target into anything? I assume not, but even when trying to think of decent server-side sanity checks to do I’m still pretty stumped.