Stopping the hands going in the air when the jump animation plays?

I made a custom jump animation but I noticed when I jump in the air it only plays for a bit of time, but it is then over-ridden by the regular-hands-in-the-air jump animation.

I made sure my animation is looped in the animation editor but it still does not work.

I would appreciate and help. Thanks.

You should be replacing the default jump animation rather than playing another one over it. You can do that by forking the Animate script inserted for characters and editing it to include your new animation. Looping won’t help; this is an issue of animation priority (and/or limbs without keyframes in the animation).

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I set the original jump animation to my one ages ago, and I tried to set the priority to Action but it still does not work.