Hey all!
I’m trying to create like a randomization of 3 out of a table every round, but the problem is that when the function ran again, the cloned table actually has less value than original, isn’t the variable supposed to get assigned newly again? This is what I had.
--// In server script
-- [[ Variables ]]
local valueTable = {1, 2, 3, 4, 5}
-- [[ Functions ]]
local function ChooseValue()
local valuesClone = valueTable
local chosenValues = {} --// To have 3 random values
print(valuesClone)
--// Pick random index out of values, select it and remove from table for non-repeats
repeat
local selectedIndex = math.random(1, #valuesClone)
table.insert(chosenValues, valueTable[selectedIndex])
table.remove(valuesClone, selectedIndex)
until #chosenValues >= 3
print(chosenValues)
return chosenValues
end
The output managed to print 3 random values from the table, but the next iteration failed because there is only 2 left from the table. Not sure if I’m understanding this correctly.