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What do you want to achieve?
Report this strange behavior, and find a solution. -
What is the issue?
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When selecting bones of a skinned mesh in the animation editor, from viewport and bones list gives me completely different results.
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When I select in the viewport and try to rotate the bone locally, the rotation axis changes strangely every time I release the LMB.
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When selected from bones list it works correctly but it slows too much the workflow.
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selected in the viewport(strange behavior)
https://i.gyazo.com/fb69ad540ec1ba9f124962e4c9c18e27.mp4 -
selected from bone list(expected behavior)
https://i.gyazo.com/0cdd2d1173c599f031ee17c81f9c73c9.mp4
- What solutions have you tried so far?
I searched some threads about this, I tried switching between humanoid and animationController, I tried selecting either the bone sphere or the bone cone.
PS. I was going to report this behavior in some old mesh deformer threads where the roblox team asks us to report issues but the threads were all closed.