Ok so…
I’m working with MovementRelative and CameraRelative from RotateType in UserGameSettings.
What is the bug?
Well, when I DON’T specify the RotateType, when I attach the camera to the character’s head, it starts spinning SUPER FAST (because the camera is connected to the character). BUT if I set the RotateType to ‘MovementRelative’, it works fine. Like… what?
Um… I checked the ‘Default RotateType’ and it’s ‘MovementRelative’… so, why do I have to SPECIFY the RotateType AGAIN?
(I forgot to specify… I’m working with Scriptable camera and CFrame for attach the camera to the head. Also, the game is in first person, and this only happens in first person.)
Video with the bug:
That’s all?
Yes. Please, help. I don’t know if this is a Roblox issue or if this is how MovementRelative works. I would appreciate any response. Thank you.