Strange name replication bug

Hi,
Im not sure how diagnosable this will be without relevant code, however when I join my game and enter my lobby, there seems to be duplications of my nametag above some of the spawnpoints in my lobby area (image attached) has anyone seen this type of thing before? (note this is just when I click ‘play’ in studio (1 person) but also remains when playing the game properly and in local server)

Are you sure you just didn’t clone a bunch of BillboardGui’s & parent them to your SpawnPoints when a player joins? :thinking:

Without any code it’s a bit more difficult to confirm what your issue may be

Ah no I havent really messed around with BillboardGui’s and there are no descendants to any of the spawnpoints. It seems as almost its as ive teleported to these places all before I arrived at my real spawn, and my nametag has remained at those previous places.
Yeah I would have thought so theres quite a bit of code so If no one has any ideas Id have to go over it and review it slowly

If you showed it here, it’d help out with the situation we’re trying to solve hopefully

Im getting a lot of weird bugs tonight such as MeshContentProvider and texture bugs etc so I might leave it for tonight and pick this back up tomorrow , hopefully this is one of the bugs

I would assume it may be with your code (who knows) we can’t really tell because no code is being shown, and I doubt its a Roblox bug because as I’m currently typing I’m also getting the same errors and loading issues on my UIs and MeshParts in fact, my shop system is Involved with BillboardGuis and everything seems to be visually fine.

Just figured out it is to do with some of the Skin models that I have, so two skins in particular are at the place where the nametags spawn (when dragged to the workspace), however not sure why this is. I have a skins storage folder in my Replicated storage to store these.

Secondly, with my shop I have had skins in there which I have purchased for testing but since deleted, however the script Output gives me feedback that those skins are still retrieved (even though I have deleted their models from the Skins folder)- Sorry if this is vague but do you know how you would remove these skin names from the datastore?

  • Is just changing the local variable term of the DataStore to a different name an efficient solution to this? (As im aware this would wipe all the data) specifically referring to this line:

local DataStore = DataStoreService:GetDataStore("MyDataStore")

If you’d want to just completely reset all the data back to zero, then yeah you can do that

Unless if you set your variables to automatically give you the skins?

I dont believe so, so I think it will be fine.

So im not sure what is causing this floating nametag issue, do you think it will be fine if i just moved these models’ workspace positions out of sight would be a good enough fix? - Can’t see it causing any serverside issues

Well, they’re BillboardGui’s right?

You could just set the MaxDistance property to a low number I believe

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What the skins? They are just models ive duplicated from my player ingame and customised them (obviously they all have my name on top as they are a duplication of my player model) -Is there a billboard gui in the player model? If so where is it located?

An interesting thing ive just seen actually is if the ‘Cost’ intValue is included in this skin, the nametag of the skin is visible ingame. However if there is no cost attached to it doesn’t seem to appear (However no cost intvalue does cause a script error so could be that)