I’ve checked for all .Unequipped and .Equipped events in my game and none of them have anything that would make the player bug out like this
This mostly happens when I test my game in the Roblox Player, I can’t replicate it in Studio consistently which makes me think it’s because of server latency, but I can’t find anything that would cause this because of that.
Is this a Roblox bug?
Why do you change from blue to red, is it because of that?
I have a hat that has 2 different colors like that. I think it just has to do with the weird scaling part
Are you doing this by updating the HumanoidDescription?
No, no code of any kind like that is in my game, which is the concerning part.
PLS HALP
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The smaller gun doesn’t have this issue, which narrows down the problem considerably. What is the difference between the two guns?
that because you are scaling the player WITHOUT A TOOL
Tool at the time when you do scaling is parented in the backpack and not the character
Increase latency setting inside studio to replicate the bug
I think this is happening because you’re welding (and scaling?) the tools to your character after unequipping them.
Also Roblox Studio tests are hosted with your machine acting as both the server and the client, lowering server delays, so The_GrandOptimizer might be correct.
Figured out the problem. I had to disable EnableSLIMAvatars in Workspace properties.