Strange selection & instance deletion issues

I’ve been noticing that at random times when I’m interacting with instances through selection and deleting them, it sometimes may delete another completely unrelated instance. I’ve run into this issue when I delete something and find that something else critical in my game got deleted (and I’ll get errors when playtesting).

I’m able to retrieve the instance by undoing the deletion through Ctrl + Z. At first, I thought I was just being careless until I got a warning message that I attempted to delete the VideoService?
image

I’m not sure of replication steps at the moment, and I’ll update this report if it happens again.

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That warning sometimes happens when you undo all the way back to the start of the undo stack. It’s a spurious warning, no bad behavior will result from it.

As for the actual issue you’re experiencing:

  • Are you selecting using the 3D viewport selection or Explorer selection?
  • Does the same undo invocation bring back the both the Instance that was supposed to be deleted and the one that wasn’t supposed to be? Or are they in two separate undo steps?

From what I’ve noticed it’s during my explorer selections.
For undo, I don’t recollect exactly if they were both brought back in the same undo or if they were separate steps, sorry!
I’ll have to observe this behavior the next time it happens and let you know.

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Closing this for now since there’s nothing we can take action on, open another report with the additional info if you run into it again.

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