I was making a GFX for my game, when I subdivided to make more parts to bend and position, I noticed strange shading, both smooth and flat.
I’ve tried using the edge split modifier and merging by distance, but nothing worked. Any help?
Go to the V icon sort of thing called (Object date properties) and select the normal dropdown and uncheck auto smooth. This should fix your issue.
Thank you! That was the strangest thing ever haha. That will probably fix some of the shading issues I’ve been having on a few other meshes.