Strategic Game terrain system

Hello!
In my profile you can find the link to my project
It’s a strategic wargame. Basically, Build, Craft, Battle.
I’m here to ask the public & professional’s opinions on this, about the maps, terrain, etc.

Here’s our plans for the battlemaps



Here’s another question.

Should the maps be auto generated or premade?
  • Have a good amount of premade maps chosen randomly
  • Have totally random maps
  • Have random maps but with repeteted types of structures
  • Have only a few premade maps

0 voters

Note: The more random it is, the harder it is :cactus:
Here’s our reference
image

AGAIN, THANK YOU FOR CHECKING IT!

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I think you should have random generated maps eventually.

Making good truly random maps is virtually impossible.
For example, let’s say your attempting to place a tree or a structure on a hill.
You would need to program it so that the structure/tree is aligned with the slope of the hill.
Other problems would include:
Preventing objects from overlapping with other objects + preventing objects from being in water.
Use only pre made maps.

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Theres existing map generation written in lua out there, you’d simply need to adapt it to the roblox engine and your project, You say the more random it is the harder it is; why not do all options (which can be achieved by purely doing randomly generated and then utilising each stage individually) and then the higher the difficulty; the more random it is.

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