Streaming Enabled bug?

When the helicopter is getting far away to the distance where it’s getting affected by streaming, it’s starts reappearing all the time? Like starts to flicker and the console is getting filled up with messages that it got destroyed

  • With persistent mode this bug doesnt appear, but the goal is to use streaming
  • I tried different streaming modes like Atomic and Default - bug persists
  • Network owner is not set manually
  • I dont alter the streaming target
  • tried both streaming Legacy and Improved

Ok, the thing was that there was a detached anchored part, that the client was moving, but on the server it was static.

When helicopter got too far away, the client assumed that the model should be streamed out, but then server told “Nope, i have an anchored part near your character”, therefore it streamed in it back.

So again, anchored part for client was too far away to be affected by streaming (cause client moves it), but on the server it was staying near me

New Instance Streaming Feature: Multiple Replication Foci

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