Streaming Enabled Issues

Hello, I am having issues with streaming enabled, I need to access specific parts that are outside the streamed area. Is there any easy way to do this without moving the player to the area of the parts?

Bump… I still need help with this issue.

You can change the StreamingTargetArea to something really large, that way other parts outside of the StreamingRadius can still be accessed. You can also use Player:RequestStreamAroundAsync() to make sure that the area around that position is streamed if you know that the player will go around that position eventually.

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This is a gimmicky way of doing stuff, but something I do for when i use streaming enabled is I will put the specific objects i want always loaded in, in replicatedstorage, then when the player joins theyll clone that object from replicatedstorage to the workspace. So if i wanted the user to see a mountain in the distance no matter where they are, i put the mountain in the replicatedstorage and have the user clientside clone it in. I also do this for stuff the localscript wants to access for events.

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