StreamingEnabled causing parts to become visually offset from their bounding box/actual position




Title. Images 1 and 2 show what the actual bounding box of the parts should be when selected in studio, and the red arrows showing the corresponding part’s visual outline. Image 3 just shows my character clipping partially inside of a wall, showing that the physics of the part is still in the correct position while it visually isn’t, or vice versa.

Consistently occurs in this testing game. I’ve already granted some members of the Streaming team access to this game previously, but access can be given to any other staff that needs it. A repro file can also be provided, though may be harder to work with because of datastore logic.

Started occurring a few weeks ago from creating this post. Reverting the place to ~2 months ago, when this issue was not occurring, has the same issue now (though to different extents).

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@moochezz Hi, thanks for reporting this issue. Could you provide us with a simple repro file where you see this issue happening consistently? Thanks.

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Sure, but I’ll need a new PM attached to this bug report since I can’t initiate messages because of forum rules :upside_down_face:

@moochezz Sure! Feel free to open a new ticket with an attached repro and we will look into it. Thanks!

Alright, PM is here: https://devforum.roblox.com/t/private-information-bug-report-from-moochezz/4844576

Thanks for sharing the repro. We replied to that thread. Please let us know if you have any questions, thanks!