I cant put this in a bug report so this is the next best place.
I want to add streaming enabled to my game as it would be highly beneficial for performance.
my world includes islands far into the distance so I had to set models to StreamingMesh in order to be able to see them but still not have them exist on the client.
this was going well until I noticed some odd colors for the model billboards.
after some checking I believe it has something to do with UsePartColor.
this is a union colored green. the union was grey when created so it will look grey when UsePartColor is set to false.
egg streamed out
egg streamed in
model is set to StreamingMesh
streaming behavior is set to opportunistic, this bug appears to also occur on other behaviors.
streaming mode is atomic.
steps to reproduce:
1:create a union with one color set.
2:set union to UsePartColor
3:change union color to another one.
4: enable streaming based on the settings mentioned above.
5: stream the model in/out by walking to or from it.


