SebyX_X
(antiyouu)
September 26, 2025, 12:50pm
1
Entire models are looking like untextured boxes when unloaded by streaming enabled. I’m also using LevelOfDetail on some if it helps, however it affects models without it too. This is seen by any player inside the game, not only me. No updates were made to the game and everything looks fine in studio, as well for the building in game when up close to it.
Expected behavior
I expect the models to be low detail or just not be visible at all if far.
A private message is associated with this bug report
3 Likes
I’ve received reports from this within the community for my experience, Oaklands , as well.
1 Like
See Error Texture on Map for every similar issue and we’re looking into this
gumziii
(gumziii)
September 26, 2025, 5:29pm
4
Hi, please let us know if the response here doesn’t work for you:
Hi, assuming that someone was enrolled in the SLIM early access program and had ImprovedModelLod enabled in that early-access, this might happen for some models with respect to StreamingMesh.
A quick fix should be something along the lines of:
local s = {}
for _, d in ipairs(workspace:GetDescendants()) do
if d.ClassName == "Model" and d.LevelOfDetail == Enum.ModelLevelOfDetail.StreamingMesh then
table.insert(s, d)
d.LevelOfDetail = Enum.ModelLevelOfDetail.Disabled
end
end
task.delay(5, …
HakaiShin_AOD
(HakaiShin_AOD)
Closed
September 29, 2025, 2:30am
5
This topic was automatically closed after 17 hours. New replies are no longer allowed.
2 Likes