StreamingMesh broken in-game but working in Studio

In the client the streaming mesh for this model is broken. In studio it’s fine.

I’ve tried disabling StreamingMesh on the affected models, waiting 5 minutes, and turning it back on. I’ve tried re-publishing the game.

I’ve attached the affected model as a rbxm privately.

Background:
I tried the SLIM beta in the dev version of this game in team create. Then I turned off the SLIM beta and got the ensuing Studio update. I reverted the game back to before I used the SLIM beta from the Creator Hub and waited a minute, then opened it in Studio and saved it back to the dev game. A few days later, something in the main game broke unexpectedly and I had to publish the dev game to the main game because it contained a bug fix that was needed.

After doing so, I can see that this new model’s streaming mesh is broken in the client on the main game and the dev game, but not in Studio.

I am super sick of the guesswork with these streaming meshes. I hope with SLIM this will not be an issue anymore.

A private message is associated with this bug report

I think I’ve fixed it by bringing the model into a new baseplate and trying to refresh the streaming mesh.

Team create is not working reliably with streaming meshes, and the whole mesh generation process is invisible so I can’t tell when it has worked correctly. Horrible workflow. This kind of issue has happened to me more than once.

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