Streets of Miami | Update Logs

:palm_tree: Streets of Miami | Update Logs

This thread contains the latest changes and historical update logs for Streets of Miami.


:rocket: Latest Update: 04/28/2026 (Systems Update)

:crossed_swords: Combat & Rules

  • Consent-Based PVP: Citizen PVP is now consent-based unless during certain events.
    Ex: PVP will be disabled for Citizen vs Citizen interactions, however SOMPD Team & Police AI will still be able to arrest & kill you if you are wanted.

  • Turf Raids: During raids, “Total War” is active—everyone is eligible to fight.

  • Law Enforcement: Shooting officers now results in an instant 2-star wanted level.

  • Safezones: Police can now bypass safezones to pursue wanted players.

:police_officer: Police System

  • Ranked Armory: Added rank-based weapons; Recruits now receive the M4 (Semi).
  • Standard Issue: Police are now restricted from using street/meta weapons to maintain fairness.
  • Equipment: Taser range has been reduced for balance.
  • Vehicles: Added a new Unmarked Sedan for Detective rank and above.
Click to see more details for this update...

:joystick: Gameplay Systems

  • Ammo: Added infinite ammo (manual reloads still required).
  • Justice: Jail time is now calculated as 10s Ă— wanted level.
  • Prison Break: Players can now attempt to break out of prison (escaping grants 2 stars).

:globe_showing_americas: World & AI

  • Safezones: Added designated safezones for non-wanted players.
  • Police AI: Further improvements to AI chasing and arrest logic.

:memo: Note

Changes may be adjusted based on feedback. Servers restart automatically every 6 hours.

Game Link:


:scroll: Update Archive

Looking for older changes? Expand the sections below.

Update: 04/27/2026 — Patch Notes

:hammer_and_wrench: Fixes & Features

  • Main Menu Fix: Resolved an issue where the menu wouldn’t load after skipping the intro.
  • Weather System: Added dynamic weather including rain and thunderstorms.
  • ATM Robberies: Reworked system; players now punch ATMs to collect cash incrementally.
  • Police AI: Improved behavior; AI now attempts PIT maneuvers and boxing in vehicles.
  • Balance: Minor weapon adjustments and tutorial system updates.
Update: 04/25/2026 — Feature Update

:open_book: First-Time Experience

  • Added a guided mini-tutorial for purchasing guns and completing the first job.
  • Level 1 players receive a Tutorial Vest (ends at Level 2).

:money_bag: Mission Systems

  • Added visible markers/prompts for heist drop-offs to clarify duffel bag delivery locations.

:balance_scale: Gameplay & Visuals

  • Rebalanced weapon stats and improved gun handling/audio.
  • World: Traffic lights are now fully animated (Red, Yellow, Green) client-side.
  • Police: Updated logo, revamped uniforms, vests, and modern police cruisers.
  • Graphics: New thumbnails and general visual fidelity improvements.
Update: 04/22/2026 — Systems Update

:balance_scale: Gameplay Changes

  • Health reverted to 100 HP.
  • Content maturity updated to Moderate.

:video_game: Player Experience

  • Removed “Click to Play” screen for direct loading.
  • Level 1 players spawn/respawn at the Gun Store.

:police_officer: Police System

  • Added SOMPD leveling system where group rank reflects in-game rank.
Update: 04/01/2026 — Pre-Systems Patch
  • Initial system preparations and baseline stability fixes.

This topic is locked as it is for informational purposes only.