Hi! I have this script so if a player says something in chat correctly, the door opens:
function onChatted(msg, recipient, speaker) local source = string.lower(speaker.Name) local decal = script.Parent:FindFirstChildOfClass('Decal') msg = string.lower(msg) local thecharacter = script.Parent.TheCharacter print(msg) print(thecharacter.Value) print(script.Parent.TheCharacter2.Value) if (msg == string.lower(thecharacter.Value or script.Parent.TheCharacter2.Value)) then local value = game.ReplicatedStorage.Value.Value if value == true then door.CanCollide = false image.Visible = true image:TweenPosition(UDim2.new(0.3, 0,0.3, 0), "Out",1) door.Transparency = 0.7 decal.Transparency = 0.7 wait(3) image:TweenPosition(UDim2.new(1, 0,0.3, 0), "Out",1) wait(1) image.Visible = false image.Position = UDim2.new(-0.4, 0, 0.3, 0) door.CanCollide = true door.Transparency = 0 decal.Transparency = 0 end end end game.Players.ChildAdded:connect(function(plr) plr.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, plr) end) end)
The problem is, string.lower isn’t working correctly. To try and debug it, I added the 3 print statements that print the original players message, and the two values to make sure they matched and they did. I am kind of stuck as to what to change. Can anyone help me?