Struggling to implement an Intense Vehicle Camera (FOV, Camera Shake, Motion Blur)

I’ve been looking at various Roblox Car Games and I’ve never came across an Arcade racer that has fully implemented camera features that would make the Car feel a lot faster and would usually stick the default smooth camera already set by Roblox.

I was inspired by Need For Speed: Most Wanted with their implementation of features like: FOV extending when increasing speed, Slight camera shake when a high speed is hit and Motion blur on the background scenery at high speed. Example: Need For Speed Most Wanted - Final Pursuit & Ending (4K 60FPS) - YouTube

Unfortunately I’m only a beginner at scripting with very little knowledge and a lot of my method stems from taking whatever tutorials and code is similar to what I’m trying to achieve and implementing them together and changing it to fit with the Car’s features but unfortunately I’ve only got the FOV to slightly work and isn’t even the best and I’ll try to implement Motion Blur later as I’ve currently only attempted with the first two features.

If anyone knows any educational resources that can teach me how to implement these features to vehicle cameras or just help in general, it would be really appreciated. And if you end up knowing a Roblox Game that already has these features I’ve been talking about, feel free to share!

I doubt you’d want to exactly use or see my code but I’ll share you with what I’ve tried to implement into the DriverSeat

local runService = game:GetService("RunService")
local carSeat = script.Parent.CarSeat.Value
local cam = game.Workspace.CurrentCamera
local speed = carSeat.Velocity.Magnitude

function updateBobbleEffect()
    local currentTime = tick()
    if speed >= 60 then
        if carSeat.MoveDirection.Magnitude > 0 then
            local bobbleX = math.cos(currentTime * 0) * .35
            local bobbleY = math.abs(math.sin(currentTime * 10)) * .35
            local bobble = Vector3.new(bobbleX, bobbleY, 0)
            cam.CameraOffset = cam.CameraOffset:lerp(bobble, .25)
        else
            cam.CameraOffset = cam.CameraOffset * .75
        end
    end
end
runService.RenderStepped:Connect(updateBobbleEffect)

wait()

while wait() do
    local speed = carSeat.Velocity.Magnitude
    cam.FieldOfView = ((-100000/((100*speed)+3500))+90)
end
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