I’ve been looking at various Roblox Car Games and I’ve never came across an Arcade racer that has fully implemented camera features that would make the Car feel a lot faster and would usually stick the default smooth camera already set by Roblox.
I was inspired by Need For Speed: Most Wanted with their implementation of features like: FOV extending when increasing speed, Slight camera shake when a high speed is hit and Motion blur on the background scenery at high speed. Example: Need For Speed Most Wanted - Final Pursuit & Ending (4K 60FPS) - YouTube
Unfortunately I’m only a beginner at scripting with very little knowledge and a lot of my method stems from taking whatever tutorials and code is similar to what I’m trying to achieve and implementing them together and changing it to fit with the Car’s features but unfortunately I’ve only got the FOV to slightly work and isn’t even the best and I’ll try to implement Motion Blur later as I’ve currently only attempted with the first two features.
If anyone knows any educational resources that can teach me how to implement these features to vehicle cameras or just help in general, it would be really appreciated. And if you end up knowing a Roblox Game that already has these features I’ve been talking about, feel free to share!
I doubt you’d want to exactly use or see my code but I’ll share you with what I’ve tried to implement into the DriverSeat
local runService = game:GetService("RunService") local carSeat = script.Parent.CarSeat.Value local cam = game.Workspace.CurrentCamera local speed = carSeat.Velocity.Magnitude function updateBobbleEffect() local currentTime = tick() if speed >= 60 then if carSeat.MoveDirection.Magnitude > 0 then local bobbleX = math.cos(currentTime * 0) * .35 local bobbleY = math.abs(math.sin(currentTime * 10)) * .35 local bobble = Vector3.new(bobbleX, bobbleY, 0) cam.CameraOffset = cam.CameraOffset:lerp(bobble, .25) else cam.CameraOffset = cam.CameraOffset * .75 end end end runService.RenderStepped:Connect(updateBobbleEffect) wait() while wait() do local speed = carSeat.Velocity.Magnitude cam.FieldOfView = ((-100000/((100*speed)+3500))+90) end