Struggling to use ballsocketconstrains for holster swing physics

hi

im trying to make holster objects swing realistically
im using ballsocket constrains right now but the gun never stops shaking

im new to this constraint ,is there settings to reduce this?

Increase the MaxFrictionTourqe on the BallSocketConstraint see if that does something.

1 Like

hi i tried
it stopped moving completely when its put above 0

did you try values like 0.001 or0.01 or lower/higher in a decimal form?

1 Like

No ill try this thanks
rgdfjihgjiunfr ihjnofk omlnimkoj

1 Like

it works better thanks

but i think ballsockedconstraints has issues with what im trying to do unless ive set it up wrong


-theres delay when turning fast

Idk what else to use with holster swing physics

1 Like

that is more of a problem within the way shift lock works and idk how to really fix that

1 Like

oh okay, thank u for the help
gdrgdghth

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.