I want to create a spaceship to let player travel through space. However, without physics it simply goes through environment without any collision. If I use physics, the ship will be barely controllable, and character in seat will mess up center of mass, causing it to spin at huge speeds instead of going forward.
If I use VectorForce, ship accelerates to unbearable speed over time, resulting in loss of control. If I use LinearVelocity, ship starts to spin instead of going forward because character messes up everything and ApplyAtCenterOfMass is only avaiable to VectorForce.
What can i do?