What’s the most optimal way to force a camera to be stuck at a certain position but be allowed to rotate?
You could set the camera subject to a part at the desired position
repeat
game.Workspace.CurrentCamera.CameraSubject = Part
wait()
until game.Workspace.CurrentCamera.CameraSubject == Part
if you want to bring camera back to the player just do
repeat
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
wait()
until game.Workspace.CurrentCamera.CameraSubject == game.Players.LocalPlayer.Character.Humanoid
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.