When exporting i have this bug, i made new places, in a place of a friend of mine i dont have this issue. But in my own i do. Its very annoying to manually remove all textures.
Does this only seem to happen when exporting from Blender into Roblox Studio, or does it appear this way in Blender without any interference?
im not super familiar with blender, but i can see the texture is stretching instead of repeating. Are u using a UV map or something, there may be a setting to change it to repeat
Ezra’s comment reminded me to come back to this post-- yes, this definitely looks like a UV map issue. You’ll want to make sure your object has a texture assigned, its texture is properly unwrapped, and the faces are properly scaled and positioned in your UV map ![]()
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Its when i export from blender like i said, i dont make stuff in blender idc about making stuff in blender, its about exporting from roblox TO blender

