Hi Creators,
Import Queue now supports image, audio, and video files, transforming the 3D Importer into a Universal Importer. When you enable this Beta, the Revamped Asset Manager “Import” entry point will also route to this new importer instead of the legacy Bulk Importer, so you have a single, modern flow for bringing assets into Studio.
How to use the Universal Importer
You can access the Universal Importer through any of the same ways you accessed the 3D Import Queue. In addition, the Revamped Asset Manager’s import button now routes to the Import Queue.
- The Import button in the Studio Ribbon
File > Importmenu option- Cmd-M (Mac) / Ctrl-M (Windows)
- The Import button in the Revamped Asset Manager
When selecting files to import, you can choose any file types that were previously supported by the Bulk Importer. You can mix and match images, audio, video, and 3D files in one batch, and they’ll all appear in the Import Queue. Before you start the import, you can also change the Creator (upload inventory) for each file so assets go to the right personal or group inventory.
When importing audio and video files, the Universal Importer will show a confirmation step before uploading, including Robux cost and your upload limits, so you know exactly what you’re spending before you commit.
Key improvements
Compared to the legacy Bulk Importer, the Import Queue has several key improvements:
- Choose where assets go: Select which Creator inventory (personal or group) each asset is uploaded to.
- Updated, modern UI: A more responsive, modern interface that’s easier to work with than the legacy Bulk Importer.
- One importer for all asset types: Import 3D meshes, images, audio, and video from a single, consistent entry point instead of switching between tools.
What’s next
As this rolls out in Beta, we plan for the Universal Importer to fully replace the legacy Bulk Importer.
We’re currently working on:
- A design refresh aligned with Studio’s global design system
- Parallelized uploads for certain asset types
- A “Find In Workspace” action for inserted models
If there are any features you rely on in the Bulk Importer today, or new capabilities you’d like to see in the Universal Importer, please share your feedback in this thread.



