Our Team Create experience has suddenly begun failing to load a large number of mesh assets inside Roblox Studio.
After opening the place and joining the Team Create session, Studio initially appears normal, but within approximately 10–20 seconds hundreds of mesh assets begin failing to load.
The Output window rapidly fills with:
MeshContentProvider failed to process https://assetdelivery.roblox.com/v1/asset?id=… because “could not fetch”
Once this begins, a significant portion of the world becomes visually corrupted due to missing meshes.
This issue affects multiple developers working on the project, not just one machine.
Reproduction
- Open Roblox Studio.
- Open the Team Create place.
- Wait approximately 10–20 seconds after joining.
- Observe the Output window.
- Hundreds of MeshContentProvider errors begin appearing.
- Meshes disappear or never load correctly.
Additional Information
- Multiple developers can reproduce the issue.
- Restarting Studio temporarily resolves the issue for one launch only.
- After reopening the place, the issue returns.
- Reinstalling Studio does not resolve the problem.
- Clearing the Roblox cache does not resolve the problem.
- AssetDelivery URLs are reachable directly through a web browser.
- The issue begins before pressing Play.
- Scripts continue running normally while assets fail to load.
Attached are screenshots showing:
- The Output window.
- The missing meshes.
- The large number of MeshContentProvider errors.
Expected behavior
Studio should successfully download and render all mesh assets when opening the Team Create place.
The Output should not continuously produce MeshContentProvider “could not fetch” errors, and the experience should render identically for all developers without requiring Studio to be restarted.
A private message is associated with this bug report