Studio fails to save at times with NetFail error, but server terminated transfer

Problem

This issue has been ongoing for a LONG time. Basically when attempting to save or publish a place, intermittently, the following error message occurs:

Request did not reach the server. Please check your internet connection and try again. - Studio
Place Save Error - Http Error: NetFail

This error message is invalid and misleading. The request did, in fact, reach the server. The data transfer was started, it proceeded for a little bit, then the server reset the connection terminating the transfer. This seems to happen more at night (00:00-06:00 PST) than during the day. Based on the data, this appears to be a server issue. It seems that one or more servers have a problem and when the load balancer sends the request to one of those servers, that’s when the problem manifests.


Additional Information

Parameter Value
Problem Area Studio
Problem Component Save/Publish File
First Noticed Years Ago
Priority Medium
Impact Medium
Annoyance Level High

The beta features that I have enabled are as follows:

  • Advanced Command Bar
  • Assistant Mesh Generation
  • Emissive Maps
  • glTF Export
  • Improved Find All/Replace All
  • Next Gen Studio Preview
  • Texture Generator
  • UIDragDetectors

As for plugins, I have a bunch that are installed, but very few are enabled. The ones that are enabled are listed below with links to their details page on the Roblox store website:

None Active


Expectations

I expect the save/publish function of Studio to complete without errors.


Visuals

The error message:

Network Trace:

Lookup proving that 52.217.94.110 is a Amazon Web Services server:


Reproduction

To reproduce the issue, perform the following steps:

  1. Create/Open a place.
  2. Make changes.
  3. Save it.

You may need to do this several times since the problem is intermittent.


Files

A private message is associated with this bug report

1 Like

Bump
6 Nov 2025 @ 18:16 PST (UTC -08:00)

This issue is still happening from time to time. Although I did not have my network traffic analyzer running, I did get the error message.

image

It would be nice if there was a quick blurb indicating that this was seen and is being worked on.

Update
18 Nov 2025 @ 11:35 PST (UTC -08:00)

The issue is still happening. I had my network capture software running this time and caught the network activity of one of the failed saves. This issue also is affecting publish as well. Once again, I would like to point out that the message from studio is invalid since the transfer WAS started and then aborted by the server. So this is clearly a server issue as the Wireshark data proves it.

This is the screen shot from studio’s console log.

Here’s a screenshot from Wireshark showing that the server reset the connection.

I am sorry that you experienced this bug. I really appreciate the thorough analysis you produced here as we have been looking into this particular bug for a while. Could you send us the place id of this place and we can look further into this bug?

Sure. Here’s part of the server startup output from a local test.

  20:21:08.766  ******** Server Startup Script Begin  -  Server - ServerStartup:993
  20:21:08.766  Server ID:   -  Server - ServerStartup:994
  20:21:08.766  Place ID: 12000967871  -  Server - ServerStartup:995
  20:21:08.766  Game ID:  4246644435  -  Server - ServerStartup:996
  20:21:11.078  Wait Time (seconds): 2.3117577000521123  -  Server - ServerStartup:1009
  20:21:11.078  **** Pre-Initialization Start  -  Server - Preinitialization:100
  20:21:11.078  Configure Player Settings  -  Server - Preinitialization:42
  20:21:11.078  Configure Default Collision Groups  -  Server - Preinitialization:60

That should help. To be honest, I thought Roblox forgot about it. It’s very sporatic when it happens, but sometimes it will happen 2, 3, and even 4 times in a row before it will actually save to the cloud. I’ve also had the same error when publishing. If you need more analysis or the Wireshark file, let me know and I will send it to you.