Studio Freezing in Play Solo

I can’t find any real consistency behind it, but studio will randomly freeze up and prevent any inputs, despite a constant 60 frames per second. I managed to catch an occurrence on the microprofiler:

“Perform”, “Present”, and “waitUntilCompleted” are completely occupying hundreds of frames, freezing studio.

The bug happens pretty frequently, and seems to be linked to a relatively low camera FieldOfView. (Occurs frequently around FOV = 30) Actually it’s just happening all the time now, no relation to FieldOfView.

I took out all scripts, and this still happens in a build with around 6,000 parts.

Running Mac, OS X El Capitan 10.11.6


Is this that clusters thing you were talking about @zeuxcg

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This is also happening outside of Play Solo now, just in the 3D edit view. It freezes the entire app, making it impossible to get anything done.

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Sorry to bump such an old thread, however I’m having this problem too. Can someone confirm this is rendering related?