I can’t find any real consistency behind it, but studio will randomly freeze up and prevent any inputs, despite a constant 60 frames per second. I managed to catch an occurrence on the microprofiler:
“Perform”, “Present”, and “waitUntilCompleted” are completely occupying hundreds of frames, freezing studio.
The bug happens pretty frequently, and seems to be linked to a relatively low camera FieldOfView. (Occurs frequently around FOV = 30) Actually it’s just happening all the time now, no relation to FieldOfView.
I took out all scripts, and this still happens in a build with around 6,000 parts.
Running Mac, OS X El Capitan 10.11.6