Now, this has been inducing major headaches for me while constructing my Titanic recently. And I have tested this in a blank baseplate and it still happens.
I first noticed this when I was making some simple placement stairs to place on my titanic before final detailing. Whenever I duplicated it with collisions off then moved or rotated it by dragging (dragging mostly) it suddenly wont line up with anything as it suddenly appeared to shifted in any random direction (commonly either up or to the sides) by .1 of a stud.
When I narrowed it down due possible problems with form factor. So I tried making everything in the custom formfactor. This seemed to have fixed it but lore and behold it happens again.
This seems to ONLY happen to either like a stack of bricks in a group or other models as well and it has been annoying me to no end. I know I can easily fix it by inputing the correct positions in the properties but I seriously don’t want to have to input manually over 100+ parts that are off just by .1 of a stud.
It’s CmdUtl but without all of the bloat in qCmdUtl like duplicate, copy, etc (studio already allows you to do that by default), it’s compatible with undo/redo like qCmdUtl, the grid sizes you use are saved like in qCmdUtl, but mine doesn’t have that “umg q.q reselect me pls” every time you switch studio tools. You can keep it active while continuing to use the default studio tools. It also has a fixed SelectEdge – in the original CmdUtl 5.0 it eventually got broken.
It worked but whenever you used it you got this oddly huge hand cursor that wouldn’t go away no matter what you did. I consider that broken since it interrupts my workflow so much that I want to re-open the place. Saying it broke is also easier than explaining why as well.