Since the new explorer has been rolled out, when opening any game, my Studio’s CPU usage will sometimes spike, or just continually climb to near 100%. This does not happen every time I open a game.
CPU usage spike with a relatively small game open

I have reason to believe this bug is related to the new explorer as studio tries to cook my CPU until I close the explorer.
Before the new explorer was completely rolled out, this issue was nonexistent for me, studio seldom used much CPU power at all, only for a short period when opening large games.
Studio version: 0.679.0.6790761
Betas enabled: Scripts are non-strict by default, Studio solid modelling improvements, UI styling, UIDragDetectors
Windows 10 Home
CPU: Intel i5-11400F (2.6GHz / 4.4GHz Boosted)
RAM: 32GB 3200MHz
GPU: EVGA GTX1650 SC Ultra