Studio lags a LOT when moving around models or parts

Recently, when I started to move around models or parts, or anything in general, studio would decrease my FPS by quite a lot. I know it isn’t on my end as I have a very good desktop, and this shouldn’t be happening.

Expected behavior

Studio shouldn’t lag when moving

3 Likes

It has been to be getting worse as time goes on. I have no idea if this is just on my end, or on other peoples end.

You should include micro profiler dump, otherwise engineers won’t be able to assist you. If you don’t know how, Roblox documentation has page dedicated to it.


The issue is, when Play testing, and moving stuff around, it isn’t laggy or jittery at ALL. But when just in studio alone, it’s very laggy and jittery when moving objects. I don’t know why

I know this might sound stupid to ask, but do you have snapping enabled? Or is your building increment set to 1 or 2 studs?

13 Likes

Genuinely it’s not even snapping enabled. My entire screen starts to lag or jitter when moving with any part, model, etc. I’ve tested it turned off, on, tweaked my own settings, downloaded new drivers, old drivers, reinstalled, etc. Nothing has fixed it

Strange. Did this start happening when Roblox published an update, or is this system related, did your PC update and this suddenly started happening?

15 Likes

I have a similar issue where it feels like its stuttering when i play games, it seems to be because im using a customized refresh rate which normally isnt supported by my pc.

1 Like

It doesnt appear in microprofiler, it just feels stuttery, even though my frames are fine.

1 Like

It just makes NO sense, this wasn’t happening last week, but now it’s genuinely stuttering or jittery when moving stuff or looking around sometimes. I have a really good desktop, and never lag during Roblox, or Studio, so this isn’t on my end, it’s on Roblox’s end; or something.

its always like that in roblox engine because of collision and multiple instances, each instance that is inside a model is a class. Each part, union, attachment, meshpart etc has to be updated position and collision and the top of that is youre rendering it all. Roblox is a physics engine and it does not have performent rendering. Due to how roblox works, this will be hard to fix maybe years if they override their old code

Specifically, you mean to say that using the same core Draggers in the Server view of a test session in Studio performs better for you than using them in the Edit view?

Does this change at all with the “New Studio Camera Controls” beta enabled vs disabled? Because from the Microprofile it looks like there’s no issue with your framerate. The only possibility that leaves is some kind of issue with the camera.