Studio: Mesh Display Issues

Seems like the same bug as this one:

This seems to happen because the engine cannot read/find the data attached to some vertex index (location, topology is preserved), so it gets put to (0,0,0) instead of the relative position it should be at.

Maybe the following information would be helpful to add:

  • More system specs (OS, graphics driver version)
  • How many times do you need to open the place (approximately) for it to happen once?
  • Does it only happen with one specific mesh?
  • When you insert the mesh on its own in a file and open that several times, can you still get the bug to happen?

It might also be helpful to send this place file (or just the file with the mesh on its own) in a private message (on the devforum) to @Silent137 along with a link to this thread so he knows what it is about.