Studio mouse sensitivity is different from live game

I am trying to recreate the camera in scriptable, got it working but then realized how different my sens is
I believe roblox multiplies mouse sens by .002 but that made it way too slow so I guessed numbers until it felt right, but when testing in live servers it was way slower
I opened a default baseplate to see if I had coded it wrong or if studio was just different and with the same sensitivity as in the player app I am getting different results in studio even just in a blank baseplate
is there a setting or number in the default module scripts I can change to make it behave exactly the same in testing as it does in live games?
I couldnt find any similar posts on the forum

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We’d need to see code to be able to help, but my first thought is that you’re updating the camera in a RenderStepped but not multiplying your calculations by the dt argument, so the sensitivity is relative to framerate

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As I said the issue was still happening in a default baseplate with no custom code

My sensitivity in the live app is .45

In studio I have to set it lower to match the live version but this also affects the editor’s camera movement

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I’m suspecting a corrupt studio installation. Especially since you said it also happens in a baseplate.

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Will reinstall to check then
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