when I stop playtesting studio most of the time it freezes, studio doesn’t crash it just makes everything unclickable and I cant close the game I have to task manager it. the game is still running because ALT+S will show up in the output menu saying [no changes detected] or Saving Place but then it waits indefinitely for the game to save and I tried using CTRL+F4 and it just broke it more.
a lot of people are also having the same problem even today when reporting
I have new Studio UI and Detached Attachments
my friend also had this happened to him once and he has zero beta features enabled
edit:
after studying the freezes figured out that its the amount of time i spend in my game. if i wait for my game to load then i stop it doesnt freeze if i wait for it to stop. but if i stop to quickly or play to long 99 out of 100% of the time it freezes. my friend also has the same issue but he playtests a long time and that kinda fixes the problem. i think its some type of memory leak
does your game by any chance use DataStores? i’ve experienced abnormal datastore wait times, and this issue primarily happened to me when no datastore api was on and something happened with profileservice or something in roblox studio
This started happening to me yesterday. Attempting to close the studio also triggers a freeze. Studio seems to have very high CPU usage when this happens. When i attempted to open multiple places, they started crashing, while also messing with my entire system, bricking other app windows and my taskbar.
Also script editor is completely broken for me right now, not giving any autocomplete suggestions for anything and not highlighting any errors.
I’ve experienced this issue too. Studio has some sort of softlock.
This also occurs AFTER the BindToClose has happened. I’ve only been able to do this once and was never able to reproduce it again. I was unable to close studio because it was asking me if I wanted to save, and both buttons did absolutely nothing. It had to be killed via Task Manager.
Possibly related
In addition, pressing “Stop” shows the wrong status and the game is still running even though Studio responds like the game has stopped already. For example, the icons aren’t greyed out, and I’m still able to use some part of Studio like it has already stopped the testing session, even though it is unusable as long as this is occurring.
yea it shows that the game is running but I cant click anything same with saving before closing, its like studios UI has a switch to disable interaction but cant switch it back. I have a BindToClose but I only call it when the game is not studio, also I have a new problem where it just closes when idling. this started after I completely uninstalled studio, I think my studio is just broken forever and I cant work on my game. this only happens constantly on the current game I’m creating but other projects it doesn’t really happen just sometimes.
i found a way to fix it. if you have an audiolistener in your game (not while playtesting), it will freeze or result in a crash. and for some reason i couldent delete it normaly, i had to run a command. game.Debris:AddItem( your audiolistener , 5 ) and it removed it. this mostly fixs it