I just opened a save file, but all of the meshparts in the map, which are meant to be 14, 1, 14, are drawn as 1, 1, 1 sizes.
I haven’t messed with the sizes of the MeshParts in any way - they’re locked. The boundaries show that they are the correct size, but they obviously aren’t. This is obviously a bug, but I’ve had to post this here because the DevForum doesn’t allow Members to post bug reports. I have opened much older save files to see if this bug was happening to other files, and it is.
This is what the MeshParts (for the ground) look like:
Were the MeshParts resized at any time in the past?
Did you try:
closing Studio and reopening?
opening a different place to see if you had the same issue?
copy/pasting these MeshParts again in this place?
copy/pasting these MeshParts into a new baseplate?
checking to see if there are Humanoids in the workspace or the MeshPart? I’ve heard of issues with avatar MeshParts resizing differently lately if they’ve been created at one size but resized for use in Studio.
If the issue still happens in all the above cases maybe try uninstalling and installing Studio in case it’s a glitch with Studio on your computer.
Yeah, I’ve tried all of this. I reinstalled studio and this bug is still happening. For further confirmation I also sent the same file to another person, they also had the same thing happen.
When exactly was the update uploaded? I am still experiencing the same problem and there is no new version available as an update. (I also reinstalled Studio promptly after your response via the Roblox Creator website).