Correct on the above post that upgrading the driver while running will result in a device removed error. The error you’re seeing the rest of the time is the GPU being hung, which indicates the device failed to respond due to something crashing. Given the HW I wouldn’t assume this is a resource error or something given that you have plenty of VRAM/RAM – unless you’re seeing this after going to other applications and coming back (maybe playing a game or something). Even then that’s not going to be normal. Upgrading the drivers is a good first step, have you noticed any difference in frequency of the crash on this? Have you made any other changes GPU related to the machine (new setitngs, installed the GPU recently, new utilities, etc?).
Most of the time these types of issues are outside our control and are driver/HW related, but it can be possible under specific conditions the renderer is issuing bad instructions. We haven’t seen any increase in error rates since rolling out Next Gen to most people, but you can try disabling and see if that helps at all. Also, is there anything else like a specific place that this occurs on that might help narrow down a specific case where this breaks?
It happened both times when I had studio in the background and doing other things, the other applications kept running without issues
That could be something. I know I often have tons of applications opened. I tried opening studio + the game I’ve been playing in the last couple days and I have 13/16GB VRAM usage (which is somewhat close to the limit).
But with my older GPU (8GB VRAM), the only problem with studio was opening it while another VRAM-expensive game/program was running. If I was at or too close to the 8GB, studio would simply shutdown during startup. Opening it before the expensive game/program would work as intended with no errors and in rare cases close with no errors (that was maybe like 6+ months ago? with the new GPU I’ve never had that problem because I have plenty of VRAM)
Since the crash happens somewhat rarely, I’ll try to see in the next couple days when it crashes, what I was doing and the resources usage (studio stays opened until I press “OK”, hopefully the resources are not dumped until then). If I find a semi-reliable way to reproduce the crash, I’ll try with the old studio
I haven’t made any changes on the machine that I can remember and for the GPU I haven’t changed any settings before/since it started happening (except upgrading the driver 2 days ago)
Both times I saw this happen it was in different places, so I don’t think it’s related to a specific place
(One of those places bring studio up to ~4GB memory usage while the other one only bring it up to ~1.5GB)
Thanks - looking at these as well and the context helps too – while Studio was in the background, what applications were taking foreground resources? Gaming? Chrome? 3d editor?