Studio Script Sync - Now In Beta!

My mistake. Apologies.
Tried it with a new folder & same game - created the correct folders - while I selected SSS to be Sync’d.

I was maybe thrown off - as when you Sync SSS - and a Script has child Modules - it creates the parent script as a folder & creates a new INIT script.

I struggled to try to get it right - but to no avail.
Guess I got it mixed up - but was almost sure I had them all in 1 SSS folder - without other folders.
But as of now - it is working fine.
Thanks.

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Yes - I came to see that. It became annoying :smile:
I eventually went the longer route - much better to Sync only what you are currently working with - and a LOT safer too.

Thanks.

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Great Feature, but when I try to sync “ServerStorage” and “ReplicatedFirst” to my local folder, I encounter a problem: After close the project and reopen again, studio can’t resume the sync, and give me a warning "Warning:The selected path ‘/Users/valley/Documents/Devel/Roblox/HitBattles/ServerStorage’ doesn’t match hierarchy ‘ServerStorage’. "

BTW, “ReplicatedStorage” and “ServerScriptService” don’t have the same problem. And I also have a suggestion that please make “StarterGui” and “StarterPack” syncable, if it is ok, developers can mapping these services into local dirs, which is very obvious to understand and organize the code locally. thanks a lot.

Hey Valley!

This happens if 1. You’re AutoResume Setting is set to do not resume (in StudioSettings < Script Sync, and 2. either the disk or Studio version has changed after the place has closed.

Is this a TeamCreate place? Are your collaborators possibly editing the place after you close it?

If it’s not a TeamCreate place, are you saving the place before you close? If there are unsaved changes in Studio, it could result in a mismatch.

Hi, will there ever be plans for a global sync across an entire experience, so all scripts are synced?
Thanks.

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Thanks for the report! We’ve rolled out a potential fix for this issue. Can you let us know if you encounter it again?

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Hello, I’m experiencing an issue where the “auto resume sync on place open” feature isn’t working at all.

When I reopen my game, I don’t see any errors or warnings in the output, and the icons that indicate the sync is active in the workspace are also gone.

These are my current settings:

Thanks in advance!


This is my studio setting, just experiment the sync feature on a personal private place, and I am sure that the the disk or Studio code version is the same. It only happens on ServerStorage and ReplicatedFirst Service Folder.