I have a game that is very large, it has lots of assets and particle emitters stored around for use in various things, for a few months now I have had the issue where studio takes 5min or more to load into a playtest, this happens when opening the place as well. I think studio is clearing all loaded assets and trying to re download them all at once or something and the log gets spammed with errors every time.
This halts everything in game, loading character appearance, data stores, even the roblox top bar, nothing loads for 5min and I and all my devs are forced to sit and wait for studio to load. And yes, this happens to all devs of this place, the time they have to wait varies but its slow for everyone, alot of them complain about 100% disk usage on their device which has led to their pc’s crashing outright. I have no clue what could be causing this, but I am hoping to get this on someones radar, I will try my best to provide any information needed to get this fixed.
Is that so… Usually streaming enabled has a big issue trying to manage super large worlds (even with super low part counts) and does exhibit the exact same issues youre describing here (both on studio and within an actual game).
Could you tell me the memory usage of the place AFTER it loads? And furthermore… try running a play test with the micro profiler entirely visible in studio to see if something just shows up as taking several seconds to run per frame.