Hi, Shutting down all Servers via Creator Hub or on the Game Page works most of the times but it sometimes wont even properly shut down the Servers (had some cases where all the scripts stopped working but players could still move in the Server without getting kicked/redirected to a new one.
Here are the logs:
2025-09-23T21:37:48.809Z,787.809448,3f44,6,Warning [FLog::StudioPluginRelay] PluginQWidgetRelay::onResizeEvent: edit_builtin_GameSettings.rbxm_Shutdown all servers{5314a011-2f61-4d57-9ea0-c598b5d02c5d} - Failed Empty
2025-09-23T21:37:50.589Z,789.589661,1008,6 [FLog::Error] Error: raiseTeleportInitFailedEvent: Teleport failed because Cannot Teleport in the Roblox Studio. (Failure)
2025-09-23T21:37:50.589Z,789.589661,1008,6 [FLog::Error] Slot Exception
2025-09-23T21:37:50.589Z,789.589661,1008,6 [FLog::Error] Error: exception while signaling: Cannot Teleport in the Roblox Studio.
2025-09-23T21:38:07.332Z,806.332886,3f44,6,Info [FLog::StudioApplicationState] State: Qt::ApplicationInactive
2025-09-23T21:38:07.332Z,806.332886,3f44,6,Info [FLog::RenderSchedulerState] Pushing throttle render state (count 1)
2025-09-23T21:38:07.332Z,806.332886,3f44,6,Debug [FLog::DataModelSoundManager] onApplicationStateChanged: m_isApplicationActive = false
2025-09-23T21:38:07.332Z,806.332886,3f44,6,Debug [FLog::DataModelSoundManager] onApplicationStateChanged: with shouldMute = true
2025-09-23T21:38:07.333Z,806.333862,0690,6,Debug [FLog::DataModelSoundManager] DataModelSoundManager::updateSoundState(true)
2025-09-23T21:38:07.333Z,806.333862,0690,6,Debug [FLog::DataModelSoundManager] soundService->muteAllChannels(true)
2025-09-23T21:38:20.411Z,819.411255,647c,7 [FLog::Network] Disconnect reason received: 301
2025-09-23T21:38:20.431Z,819.431335,647c,7 [FLog::Network] Connection lost
2025-09-23T21:38:20.431Z,819.431335,647c,7 [FLog::Network] Connection lost: connectMode: Peer Disconnected, timeMS:819431, connectionTime 51188
2025-09-23T21:38:20.431Z,819.431335,647c,7 [FLog::Network] Connection lost: AckTimeout 0, IsOutgoingDataWaiting 0
2025-09-23T21:38:20.431Z,819.431335,647c,7 [FLog::Network] Disconnection Notification. Reason: 301
2025-09-23T21:38:20.439Z,819.439331,3958,7 [FLog::Network] Disconnect from 128.116.44.33|53796: ID_DISCONNECTION_NOTIFICATION
2025-09-23T21:38:20.439Z,819.439331,3958,6 [FLog::Output] Disconnect from 128.116.44.33|53796
2025-09-23T21:38:20.439Z,819.439331,3958,7 [FLog::Network] Client has been disconnected with reason: Disconnected from game, please reconnect
2025-09-23T21:38:20.439Z,819.439331,3958,6,Warning [FLog::TeamCreateManager] Disconnected due to Disconnected from game, please reconnect (301). LostConnection = false
2025-09-23T21:38:20.439Z,819.439331,0690,6 [FLog::Output] TeamCreateDisconnectInfo::setReason: Disconnected from game, please reconnect
2025-09-23T21:38:20.439Z,819.439331,0690,6,Info [FLog::StudioKeyEvents] Handling team create disconnection event 3
2025-09-23T21:38:20.440Z,819.440308,0690,6,Info [FLog::DataModelLocalFileSaver] about to saveDataModelToLocalFile
2025-09-23T21:38:20.445Z,819.445312,3958,7 [FLog::Network] Time to disconnect replication data: 3.474300
2025-09-23T21:38:20.447Z,819.447327,3958,7 [FLog::Network] Sending disconnect with reason: 301
2025-09-23T21:38:22.463Z,821.463867,651c,6,Info [FLog::DataModelLocalFileSaver] saveDataModelToLocalFile succeeded in 2024 ms
2025-09-23T21:38:22.463Z,821.463867,3f44,6,Info [FLog::DataModelLocalFileSaver] displayLocalSaveResult - local save success