I logged onto studio this morning and was greeted with what I can only assume to be a bug. I have attempted uninstalling all of my plugins, disabling API services, ETC, and I have not solved the problem on my own.
When I load a playtest in studio, it will start revoking assets (textures, sounds, animations, meshes, etc.) rapidly under HTTP 429, claiming it cannot load them due to excessive requests, which I don’t understand because as demonstrated in the video, it loads them fine beforehand before unloading them. Worth nothing, this ONLY occurs in Roblox Studio, not in regular on-platform playtesting after publishing (and I can publish just fine.)
There are no scripts in game that make ludicrous amounts of requests, and HTTP requests are disabled.
I at first assumed this to be the fault of me or a plugin accidentally pushing the server or whatever too hard, but I waited a good 15 minutes out of studio, loaded other studio files, etc. and I cannot reasonably assume this is just standard API rate limiting for one experience. It occurs across all of my games no matter what.
When testing on an alt on the same experience in team create, I experienced none of the issues. It is solely relegated to my account, @nekstoer. This bug also does not occur if I start a Team Test, so I’m assuming it has to do with the fact that it’s my account that hosts the server in question. Also noteworthy: this does not occur in unpublished instances (IE: If I were to download a copy of the place without saving it to Roblox as an experience, I experience no issues loading everything)
During play, I notice that the amount and what assets aren’t loaded are all completely random every time.
If by some chance this is not actually a bug and I’ve mistakenly posted it here under that impression, I apologize, but no other developers who I’ve consulted for help know what’s happening either, so I can really only assume this is a bug.
Expected behavior
Studio would load all assets without issue.
