If you’re trying to get better at making environments, whether you’re doing this for fun or going full-time, these sites are underrated:
https://80.lv
https://gamesartist.co.uk/
Most of the content is focused on engines like Unreal or Unity, but the core ideas can still apply to Roblox, especially now that a lot of devs are using modern tools like blender, zbrush, speedtree, substance painter, designer, etc.
They’re not just galleries of cool art, these sites break down real workflows and decisions behind good environments:
• Full breakdowns of lighting, props, foliage, composition, and storytelling
• How artists use tools like substance and speedtree in their pipeline
• Blockout to final scene progress shots and videos
• Tons of tips you can apply even if you’re using Roblox studio
The scenes in these articles might be built in unreal or unity, but the design choices like composition, lighting, scale, and how space is used are the same no matter what engine you’re working in, even Roblox. it’s all environment art at the end of the day.
Try reading one a week or even once a month. it’s basically free mentorship from people working at a really high level.
Example: One I Read Recently
I’ve Just read this one recently, and it gave me alot of stuff to think about and work on. It’s Very interesting and informative: https://www.artstation.com/artwork/5vZnm1