I’ve been finishing up the movement for my zombie horde AI, but one issue that has kinda stumped me is the fact that animation, namely running, begins to stutter and “be locked” to this one pose in the animation.
I know they like to jitter between two spots near the player, which is more than likely the root cause, but all i want to do is make sure the running animation continues to play smoothly regardless of the distance they have to the player, ie when far, zombie runs fine, when very close, zombie has the stutter.