Every time I go to manipulate the size of a UI element if the element is a child of a frame (with the style of drop shadow or roblox round) the element unwillingly scales down by a fraction of about 1/10th every time I manipulate it.
I am generally aware that any objects under these types of frames also scale down a bit overall, but every time I manipulate their size they consistently downscale regardless of the magnitude of input.
This seems like a small behavior bug that causes the regular down scaling to be repeated when the size changes no matter what. It’s real frustrating
Below are some GIFs of the behavior:
https://gyazo.com/9c280c7d65abef2486c050886d153bba
https://gyazo.com/dbd816b08002168dae574c77cbbc06d5
https://gyazo.com/6476267b9f7d7a280413c90dc5b3bb40
https://gyazo.com/c6d8e0efe5eaa35e2ec3d212f0072ede
Repro file:
DropShadowDragRepro.rbxl (21.0 KB)
I use a NVIDIA GTX 1080TI @1440p.
This behavior happens without any plugins installed.