I was watching this video and I came across something that I think would be really interesting for roblox. Stylistic fog.
The description of it starts around 12:49
[sup]Also volumetric fog would be pretty cool at some point…[/sup]
I was watching this video and I came across something that I think would be really interesting for roblox. Stylistic fog.
The description of it starts around 12:49
[sup]Also volumetric fog would be pretty cool at some point…[/sup]
Yep, I’ve always wanted stuff like this. More stylization is what Roblox needs to be a better game engine. Almost very game looks practically the same, and without stylization every game is going to look completely outdated in a year or two.
I love Firewatch’s art style.
Multicolor fog, basically.
Sounds good to me.
I remember seeing the same video and wishing Roblox had something like it. I’ve definitely had a time or two where I wanted the fog to change color as it went along.
Fog color should accept a ColorSequence.
As far as I’ve come to see in the past few lighting threads, zeuxcg is gonna be remaking Lighting somehow at some point, and that means that none of these suggestions will matter until then.
Fog counts under lighting?
Fog counts under lighting?[/quote]
Technically, but zeuxcg was talking mostly about the voxel lighting, and not the whole render engine in general, so your point is valid, the fog is probably unrelated to his update.