Submit your sections for Speed Climb!

Submitting stages for Speed Climb! [In development]

If you’ve managed to find this thread, it means you’re really interested in the game. Thanks for showing the interest! Anyways, lets begin.

Step 1 - Open Studio

As the title says, open Roblox Studio. Click on New > All Templates > Baseplate and wait for it to load.

Step 2 - Download the Speed Climb! Template

Speed Climb Template.rbxm (9.2 KB)
Download this template. Also make a note in which folder you saved it.

Step 3 - Insert the template into Studio

This step is easy. Open the folder where you downloaded the template, select it, drag into Roblox Studio, and finally drop it.

Step 4 - Set up the template

This step is pretty easy. All you have to do is, move the children of the folders services corresponding to the name of the folders.

Step 5 - Build the section!

You’ve successfully set up the template, its now time to show your creativity! There are some pre-built assets as the children of the README in the template that you can use. However, there are some rules for you to follow.

  1. You are expected to build with the move property set to 1 stud or multiples of 0.5 excluding 0.5 studs. You are allowed to go up to 0.5 studs only if its needed. You can change this by going to the Models tab > Move.

  2. The center, start and stop are very important for the game to function properly. You are expected to not mess up with them. Changing the name, changing the parent, moving them in the workspace, and rotating them is not allowed.

  3. You can add scripts in the section only if it’s needed. Generally, the use of scripts isn’t needed.

  4. The entire section must be of the same color. The “Value” in HSV of neon parts should be changed accordingly. They should neither be too bright, or too dim/dull.
    Here is a code which you can execute from the command bar in studio that will help you pick a random color:

sectionName = "Template"
color = Color3.fromRGB(math.random(50,255), math.random(50,255),math.random(50,255))
for i,v in pairs(workspace[sectionName]:GetDescendants()) do
    if v:IsA("BasePart") then
        v.Color = color
    end
end

Or you can use your preferred color too.

  1. Only three materials are allowed, they are - smooth plastic, neon and glass. Smooth plastic is for every normal block, neon is for kill parts, and glass is for disappearing parts. Other materials are not allowed.The neon material has the highest priority. For example, if you make a disappearing kill part, it should be of the material neon, not glass.

Step 6 - Submission

You can message me here, on the DevForum with an attachment of the section. I’ll look into it.

Please DO NOT REDISTRIBUTE the template!

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