Around 5:00pm CDT today all of my game’s servers crashed and players couldnt load in even after resetting servers several times. This did not correspond to me updating, it happened randomly days after the last update.
Servers came back up but since then all replication from the server is extremely delayed. Client framerate is fine, but other players’ movement and anything else replicated from the server runs seconds behind. Ping was up to 5000 ms and did not go down. I couldnt find anything that jumped out to me in microprofiler or other logs. As of writing this the game is back to just not loading at all.
The server console also repeatedly prints an engine error: “Error while processing packet: Decompress error (packet id: 141)”
Our test universe runs the exact same place version and is completely unaffected, this only affects the production game: