So as the title states, what is the highest triangle count that I could get away with when making a vehicle game? The idea would be that everyone ingame would be able to spawn their own vehicles and drive them around, and I would imagine with multiple vehicles in-game this has the potential to lag, but games such as Greenville and West Florida have fairly detailed models that run smoothly. Most of the vehicle models I have range from 100k to 200k total triangles per car. Is this too high? Ideally I would like to cut down on any possible lag while having detailed vehicles.
Now with roblox’s 10k triangle limit per mesh, I would be uploading vehicles parts individually and putting them together to make the full vehicle.
Why the heck would you need 200,000 tris for a car? I imagine it’d be overly detailed including actual tire treads. Have you looked into using a texture on the car that would keep the detail but not require more tris?
The more tris you have, the more strain on Roblox’s rendering engine, meaning more lag.
I have a decently detailed 1 ton dually pickup with separate Meshes including opening doors and tailgate, interior, lights, moving suspension and steering and it only has 20,300 tris. You can see it and take it for a spin in my Construction Site game.
Have a look at free model car meshes from the toolbox to see how their builders designed them and how many tris they used.